Wheelbreaker | Home

Turn js on, my laptop is too slow to mine doge so I need you to do it for me

By your hands the gods lay waste to all we love.

Wheelbreaker is a science-fantasy setting created by me, zrrion, which spans vast gulfs of time and space. The setting has been brewing for like 6 or 7 years as of 2023 and will likely brew for several more before I put it into anything other than this website. If you want to use this setting for something in the mean time go ahead but derivative works must be entirely noncommercial. Click on one of the little badges in the sidebar for a proper explanation about all that.

Wheelbreaker is about:

The Number 27

Silver Plums

Red Marble

Black Ore

The Number 5

Wheelbreaker is not a setting with an in-depth magic system (even though I have written a lot about it) but it does have space-railways that are so difficult to traverse you need to become an immortal poly-soul to navigate it, where you still get ice delivered by an iceman, and where there is more lore about how physical media and music distribution works than on what a sea dragon even is. Flat earth is real, you can cut off a piece of god's soul and use it to enchant your entire species, you will not invent time travel. There are pacifist DJ knights, monks who fuse souls together, entire planets just for producing lumber, the public transit authority in space, a truck drivers union, people trying to invent computers, living ocean goo that's also the T1000 and also just one dude, big stompy robots, people wearing living bugs as armor, all sparkledog OCs are cannon, and something removed a piece of time.

The setting is a lot of things and most of the time if something exists in the setting it's because I don't like that thing's common portrayal or because I thought it would be funny. The funny stuff usually gets added as a footnote and forgot about until I come back to it and realize I've accidentally created compelling symbolism and the goof is now poignant by accident.

A lot of what I write for this setting will reference lore that won't ever get explained clearly. On the flip side, many things that do get explained clearly will not make it obvious as to what they're actually explaining. I could write something about the origin of a specific influential figure but not explicitly say that they later go on to be important for example. The person would have a gap at the end of their story where readers would be left wondering what comes next even though they already know what comes next. The connection is simply occluded from them. Sometimes an event isn't depicted clearly, only referenced vaguely. Other times there isn't in-universe consensus about what is actually going on. History sometimes fades before anyone thinks to record it, sometimes history is destroyed, and sometimes even clear contemporary accounts don't agree. I think leaving these sorts of unexplored parts of a world is good and it makes the world feel larger than it would otherwise seem to be. And that's a large part of the goal at this stage, to make a large world with a lot of possibilities and interesting questions as a platform for something.